skaa: DNT.​ (Default)
VIN ([personal profile] skaa) wrote2019-06-03 09:15 am

(no subject)

PLAYER.
Handle: Sam
Contact: [plurk.com profile] magickal / vaineglorie#1372
Age: 27

CHARACTER.
Name: Vin Venture
Canon: Mistborn
Canon Point: a year after her failure at the Well of Ascension ( the start of book 3 )
Age: 20
Background:
| VIN WIKIA

IN SUMMATION: The Final Empire is an empire that lasted over a thousand years with one man controlling it, the Lord Ruler. While diverse, the population was primarily divided between two main groups of peoples: noblemen and skaa. All were greatly oppressed by the tyrant Lord Ruler, but the nobleman had more freedoms than the skaa were ever permitted. Not even seen as real people, the empire was built on the backs of these slaves.

Born into this life, Vin was raised on the streets of various cities in the empire, but primarily lived within the capital of the empire known as Luthadel. Discovered to not only be an allomancer, someone who can swallow and "burn" metals within them to varying effects, but she was also a mistborn, someone who could burn all allomantic metals where most allomancers can only burn one. Another rare skaa mistborn, Kelsier, found Vin, and took her on as he trained her and gave her a purpose in a plot to overthrow the empire.

Through an elaborate plan with a core crew of allomancers and others, Vin grows in her powers and as a person to ultimately help overthrow the tyrant Lord Ruler. While killing the man himself, said to be a sliver of infinity and a god, the Lord Ruler reveals that the people don't know what he's done for them and that by killing him they've doomed themselves.

Left in the resulting turmoil, Vin and a nobleman she fell in love with during the plan, Elend, work together to try to hold their country together. All while searching out this new, unknown evil and fighting to protect the people.


Personality:
Most anyone who knows Vin will attribute one character trait to her unanimously: paranoid. Many others will say she's unstable, even mentally unwell, but those who know her most might disagree on those ones. What all who know her can agree on, even those she is closest to, is that Vin leads a highly paranoid life.

This paranoia traces back to Vin's roots and the circumstances around which she was raised. After her mother killed her younger sister when Vin was a still a baby, her older brother, Reen, took Vin and raised her on the streets. The pair grew up in the underground of the Final Empire, joining various thieving crews and moving constantly. Reen was constantly mentally and physically abusive to Vin, and the leaders of the crews were always worse. Reen also taught Vin that anyone would betray her, including himself. True to his word, he betrayed Vin and abandoned her when she was sixteen.

This sort of upbringing taught Vin to make herself appear small and weak, so that larger people would overlook and give her less beatings. It also taught her to trust no one.

After Reen left, Kelsier swept into Vin's life and upended all that Reen had taught her. He worked hard to build up her own self-confidence and to give her her own purpose. Most of all, he worked to combat her distrust of others and teach her that it was okay to rely upon her friends.

Kelsier was a larger than life role model for Vin. A powerful skaa, a trusting man, and eventually a deity to a religion he most certainly started intentionally. Leaving behind the kind of legacy that he did, as the man that died a martyr to for the skaa and devised the plan that overthrew a living god, created a new kind of hole in Vin's life that was hard to overcome.

During her time on Kelsier's crew, Vin played the role of a noblewoman. The stark contrast to her own natural lifestyle was difficult for Vin to stomach. She looked around herself and saw waste in every corner, but she also saw unknown beauty in art and architecture and even the people themselves. Vin's time as a noblewoman worked to soften some of her harder edges, and this created a cognitive dissonance within the young woman.

Combined with the legacy of a new god and the empire he left to his crew to care for, Vin is left teetering on the brink of changes she both welcomes and fears. These changes have taught her the value of friendship, trust, and even love, and Vin wants to open her heart to all these things. In moments of vulnerability, Vin can be the truest friend a person has ever known. She shares so wholly and listens so intently, it's easy to believe that you become this woman's whole world for the moment her attention is on you.

Yet she constantly retreats back inside herself. Doubt and insecurity plague her mind, fueled by a lifetime of beatings and reinforced by the uncertainty of the world she now lives in. No longer a skaa thief or a noble woman, Vin is left searching for some form of identity. She throws her identity heavily into the only thing she feels accomplished at- her abilities as a mistborn. But this type of thinking exposes even more vulnerabilities within her. It leaves her feeling like a tool and a weapon, and plays on her own insecurities at the value she brings as anything more than a weapon.

These kinds of feelings beat against her relationship, making it hard for her to open up to the one person she loves above all others. Combined with her natural ability to pedestal anyone who isn't her, especially Elend whom she raises above all others, it makes it hard for Vin to feel worthy of love from anyone.

Yet, ever the contradictory, there's a determination within Vin that Kelsier helped stoke the fires of. He couldn't completely undo the teachings of Reen and the crew leaders, but he saw something within Vin that had enabled her to survive the hard life she had been born into. In giving her her powers as a mistborn, Vin felt truly worthwhile in at least one talent that she excelled at. In her role as a noblewoman, Vin learned herself the power she could have when she stood a little straighter and didn't back down from a fight. For all her flaws, Vin has never simply rolled over and died. She may use her own weaknesses as a guise to protect herself, but there's a strength in her that can never be extinguished. It's this determination that makes her keep trying, despite all her flaws. It makes her always search for a better way to be her, and even if she messes up she has learned trust over the past few years that those around her will love her no matter what.

Unable to truly live her life as a child, Vin is now a woman seeking to find who she truly is in the chaos of a fallen empire she helped overthrow. She's a powerful figure in her society due to her powers and association with the Survivor, Kelsier. The world weighs heavily on her, and Vin has to fight against her own flaws every day. Sometimes she wins, sometimes she loses. But more than anything, she gets back up and tries harder the next day.


CRAU:
n/a


Abilities:
ALLOMANCER >> Vin is a mistborn, a subset of allomancer. She can burn any of the allomantic metals at will. Burning non allomantic metals will make a person sick, and burning incorrect alloys will produce weaker results. Vin has been trained by experts in her abilities, though she possesses natural talent with allomancy. Burning metals lasts only as long as a person's given reserve of metals they've swallowed. Allomancers burn away their reserves at the end of the night to avoid metal poisoning.

Here is a visual breakdown of all allomantic metals and how they are grouped. I will only be describing the metals Vin both knows and has used.

STEEL : The Pushing external physical metal, this metal allows one to Push against other metals found in the world around them. When burned, blue lines only visible to the allomancer extend to available pieces of metal in the area. An allomancer can only Push in a direct line from their chest, and cannot throw metal around in any direction at will. This ability is often used to help allomancers fly around by Pushing and Pulling on metals found freely, or coins they themselves drop.
IRON : The Pulling external physical metal, this metal does the exact same as steel but instead of Pushing, they Pull metal to them so long as it weighs less then them. They will be Pulled to the metal if it weighs more.
PEWTER : The Pushing internal physical metal, this metal allows an allomancer to enhance their own strength. This makes them stronger, but also gives them better balance. Their strength allows them to run faster, though not faster than a galloping horse, but they can go longer while burning this metal. It also allows them to take hits and still walk away from them, however once they run out of pewter they will feel the full effect of their injuries after. If one can burn pewter subconsciously, it can help with healing from injuries more quickly. Pewter tends to run a risk of dependency on the metal, almost like an addiction.
TIN : The Pulling internal physical metal, this metal enhances an allomancers senses, giving them better sight, hearing, scent, touch, and taste. It does not allow them to see in total darkness, but they can see effectively in dim light.
ZINC : The Pulling external mental metal, this allows someone to riot the emotions of others. The larger group you try to riot, the harder it is to be precise on how you inflame emotions. It does not force someone to act on their emotions, simply to feel them.
BRASS : The Pushing external mental metal, this metal soothes emotions away. It works the same as zinc just in opposite effect, such as soothing away insecurity to help someone feel more confident.
COPPER : The Pulling internal mental metal, this metal allows a user to burn it to hide their allomantic "pulses." Each metal gives off a pulse when burned, and this metal is meant to help hide those who can sense this pulses using it's paired alloy.
BRONZE : The Pushing internal mental metal, this metal allows it's user to sense when others are using allomancy by sensing their pulses. A strong user can categorize pulses to figure out which metal exactly someone is burning. Vin is one of few who can pierce a copper cloud with this metal and sense pulses regardless.
ATIUM : Outside of the allomantic table, Vin is unaware of how it relates to the others. Atium allows a user to see the future by mere seconds and enhances the mind to be able to react to this future. The user sees shadows of the future, and can sense when someone is about to hit them and react to it. It is almost impossible to combat someone with this metal, though it does burn out quickly.
MALATIUM : This metal is also unclassified, but is thought of as an alloy of atium and gold. It reveals a past version of another person. It burns out quickly, and seems to have no effect beyond this visual.
GOLD : Although unknown to Vin as being on the table and so far unclassified by her, this metal is the Pulling internal temporal metal. It reveals the past of the one burning it with a shadow of their past self. It has no effect beyond this.
DURALUMIN : The Pushing internal enhancement metal, this metal when burned causes the burner to burn out all other metals they are currently burning. If they aren't burning a metal, it will not burn. This results in an intense flare of power that lasts for brief seconds. The metal that is being enhanced burns out completely, though duralumin may remain.
ALUMINUM : The Pulling internal enhancement metal, this metal causes a user who burns it to burn out their full reserves of metals in one go. This removes their ability to burn metals until they replenish their reserves.


NERFS : Duralumin, if somehow found, will have worse effects if used beyond just burning out the metal. Atium and malatium are metals only found in Scadrial, and thus won't be usable at all. All other abilities will work, but resources will make them hard to come by in proper formats that she can imbibe. Alloys will be even harder to find due to the specific mixings required, and therefore will generally be weaker.

NON-ALLOMANTIC ABILITIES >> Outside of allomancy, Vin is a skilled fighter. She has been trained to fight with pewter, and still can without it. She possesses natural grace and poise, making her still nimble and quick for her size. She has skills in scamming and pretending to be others, particularly nobles, and can behave like a proper noble woman. She can also fight in a ball gown, though she kicks off the heels.


Inventory:
| Clothes on her back ( black pants, top, belts, shoes, etc. )
| 1 pouch containing a handful of gold coins
| 2 vials of allomantic metals
| 1 downed vial of allomantic metals within her
| 2 obsidian daggers
| 1 stud earring


Suitability:
For the last year, Vin has been struggling to define herself as a person. The effect of this internal battle leaves her feeling like an outsider among her own friends. Though she's starting to push these insecurities away, a place like this would give her a chance to explore herself without fear of judgement from those she loves. It would give her the complete freedom to really try to discover herself, though the loneliness will be troubling for her. She adapts easily to all circumstances, however, and she will survive this as she's survived anything. She'll want to find a way home, but won't really hate the time given to her by being in this place. She could use that time to figure herself out better.


Samples:
| GENERAL TEXTING MEME
| LOG THREAD